![]() These programs do not support custom shapes, so any non-square shapes will be converted to square shapes before exporting. vox files can be opened using voxel software like MagicaVoxel, Vo圎dit and Goxel for further editing. For advanced editing select 'unwrapped' which generates a texture file with an exact representation of your model. ![]() For a more optimized option select 'atlas' which generates a texture with color swatches. If you choose 'none' as texture the colors will be material colors. You can choose to optimize the model before exporting which is highly recommended, it does not affect the look of your model in any way. ![]() See here for recommended file formats per game engine or tool. Exporting 3DĬhoose the file format you would like to export as. You can find new color palettes on Lospec, download the PNG Image (1x) file which is compatible with KenShape. Select a PNG image to load the colors from that image into your current project, do note that there's a maximum of 16 colors. While on the 'drawing' tab click the color palette icon in the top right. Press F1, F2, F3 or F4 to quickly switch between tool tabs. Panning around is done using the arrow keys, you can reset this by pressing the HOME key. Hold CTRL and scroll to zoom, you can press CTRL + 0 to reset the zoom level. Use the scrollwheel (or press SPACE) to switch between depth levels, you can also press the 1 to 8 number keys. Use the left mouse button to set a depth, right mouse button to reset the depth and middle click to pick a depth on the canvas. You can hold CTRL to only change the shape, or SHIFT to only change the color of a pixel. Use the scrollwheel (or press SPACE) to rotate shapes. Use the left mouse button to paint, right mouse button to delete and middle click to pick a shape and color on the canvas.
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