![]() Maybe it's all the odd quirks this world displays that gives it personality, like how the ball leaves splatters wherever it bounces as though it were made of paint, or how platforms above it collapse without warning. Maybe it's due to the colorful graphics and how the almost checker-marked landmasses of the towers evoke a kind of nostalgic feeling for old games from the '90s. Why that is the case is a bit difficult to explain. Most everything about how this game looks is just oddly pleasant. The visuals of your ball catching fire and destroying platforms are enjoyable, but they don't end there. It may not be as exciting, but it's more likely to get you to the next level. However, if it results in too many failures, or you begin to fear you're biting off more than you can chew, you're always free to revert to a more conservative play style. Prolonging a drop may be risky, but watching the points rack up as your ball catches fire and roasts whatever it collides with is very satisfying. Like everything else about this game, it's a simple enough mechanic, but it manages to turn what would have likely been a slow-going drone into a fast-paced time waster. Destruction ensues the second that ball of fire hits something and it won't matter if it slams into a safe zone or a trap the whole disc will blow up and your descent will continue regardless. For another, the longer the ball stays in freefall, the more it starts to resemble a meteor burning up in the atmosphere. If you allow the ball to fall a greater distance without landing on anything, some interesting stuff happens. However, this game has ways of encouraging you to play more adventurously. With that in mind, wouldn't the obvious solution be to scale down the tower slowly and cautiously? If that's how you want to play, then yes. Every tower is marred by brightly colored areas that serve as traps touching them ends your journey immediately and forces you to start over again. However, the trip down is not smooth sailing. By moving your finger left or right on the touchscreen, you are able to rotate the tower, and in doing so, you navigate your descent, weaving through the gaps in the platforms until you hit the bottom. Your job is to guide a ball down a tower riddled with discs that serve as platforms. Okay, maybe that's not the most apt description to use, but it gets the basic idea across, particularly in terms of looks. How simple of a game are we talking about here? It's as simple as falling down a spiraling staircase.
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