As of publication, The Lab is the only map that has an entry fee, in the form of a 100k+ rouble access keycard which is expended on use. There is quite literally always an opportunity to win big in Labs - even if the players are either absent or ratting away in some corner of the map, players have the opportunity to spawn Raiders by the dozens, or wait for them to spawn themselves, to hopefully come up on some great finds.Įxperienced players will know that these opportunities are not without their costs though. Additionally, the elusive colored keycards, rare keys which open top-notch loot rooms only on Labs, all find their use here. This high loot zone is home to some of the most geared PMCs you’ll ever fight against, as well as plenty of well-armed Raider AI. Widespread loot spawns, and new locked loot roomsīy far the most infamous location in all of Tarkov is the Terragroup Lab facility.Introduction of new, deadly Rogue faction, which guards a high-value area.The rogues are only found guarding a high-loot water treatment compound on the map, The crazy action that you’ll find there, mixed with other portions of the map that slow things down and allow for long-range engagements, will leave you wanting more, and putting other contending maps to shame. Tarkov’s newest crime scene has introduced Rogues, ex-USEC private AI operatives who are heavily armed and dangerous. Despite initial mixed reviews, the map has come loaded with a lot of new content, some of which is not found anywhere else. The newest addition to Tarkov is Lighthouse, a vast, wooded map that geographically borders the cult classic Shoreline location. Linear progression (players move from west → east or vice versa to extract), creating many chokepoints and high-PVP zones.Strong balance of close, mid, and long-range combat all across the map.Scav boss Reshala, partnered by his armored guards, provide challenges for all ranks of players.Wide variety of player skills, levels, and experience, along with a consistently high population. ![]() PVP in the dorms of Customs is still regarded as a classic experience of Tarkov, and it keeps even the most weathered of PMCs coming back for more every time. Despite this stigma, Customs is one of the most consistently active maps in the game, and I would argue that it has the widest range of player skill out of any map, making for some very fun (and often enraging) experiences. In the context of Escape From Tarkov, Customs is widely regarded as the ‘introduction’ to the game because of the many low-level and early-game quests and players that occupy the map. As the name implies, Customs is home to a cargo reception depot, as well as a dormitory, office space, and construction zone. Near the border of one of many industrial sectors of Tarkov is none other than Customs.
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