![]() This means that legendary items are much less likely to drop. I have also decreased the spawn rates for higher rarity items, and increased the spawn rates for lower rarity items. The old stat boosts are still in effect, but they are not displayed anywhere. IMPORTANT: If you do not use the /setcenter command after making a new character, any items you receive will act as if they are from the center region until you do (no scaling).Īrtifacts now provide a boost to combat stats. Here is an example of what combat might look like in full epic/legendary gear, a little over 600 regions away from the center. Note: Attacks from wand and staff enemies now deal 60% damage. ![]() Item drops from these further out regions will also have increased stats. As you travel away from this point, the hp and damage of enemies and NPCs will steadily increase. This point should be set once per character with the "/setcenter" command. When you first join the game with the mod on a new character, you have an undefined "center point". ![]() I have also changed the way progression works by adding hp and damage scaling to items and creatures. I've removed the region lock for both equipment and special items ( with offsets from Geordan9's cheat engine table), so gear will now work in any region you visit. It's far from perfect, and there are at least a few bugs, but I figured that some other people might enjoy the mod too, so I'm going to release what I have so far. I started developing a small mod for Cube World a couple weeks ago that contains some changes that my friends and I thought would make the game more fun.
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